Monster Hunter Review

IGN serves a global audience, so with Monster Hunter now playing, we are re-publishing our review from Zaki Hasan who watched the movie via digital screener. Read more on IGN’s policy on movie reviews in light of COVID-19 here. IGN strongly encourages anyone considering going to a movie theater during the COVID-19 pandemic to check their local public health and safety guidelines before buying a ticket.We may be barreling towards the tail end of December, but it seems 2020 isn’t done with us yet: under the wire, it’s delivered one of the worst action movies in recent memory, and another addition to the Video Game Movie Adaptation Hall of Shame. It didn’t have to be like this – earlier this year, Paramount’s Sonic the Hedgehog hit theaters, and, in a surprise to pretty much everyone, the altogether pleasant family pic seemed to be a sign of better things to come. Only blue skies ahead, right? Well, not so fast: here comes the latest cinematic game defenestration, writer/director Paul W.S. Anderson’s Monster Hunter, to remind us how rare good video game movies are.Anderson, who previously did reasonably well helming 1995’s Mortal Kombat and the original 2002 Resident Evil, descends into Uwe Boll levels of incomprehensibility here, creating a film breathtaking for all the ways it steps wrong. It’s rare to see a movie so utterly beholden to its own labyrinthine mythology to the point of bafflement, while also being entirely uninterested in extrapolating on it. Riven with storytelling missteps virtually from the opening scene, Monster Hunter fails to rise to even the low bar of “not good, but not terrible” that at least a few of the Resident Evil flicks (and definitely Mortal Kombat) meet.For the uninitiated, Monster Hunter has been a popular franchise for Capcom since 2004, depicting a pre-industrial world where monsters dwell and players take on the role of the titular Hunter to track down and kill a menagerie of strange and deadly beasts. Especially given the huge success of Monster Hunter: World in 2018, which reinvigorated the series on modern consoles, it’s not hard to see why both Capcom and Sony thought there was cinematic gold in them thar monster-filled hills, especially when their previous pairing on Resident Evil seemed to work out well for both. (At least commercially, as the Resident Evil franchise has been largely critically panned but earned $1.2 billion worldwide, making it the highest-grossing film series based on a video game.)As such, it’s also easy to see why they took the plunge on Anderson’s vision, and why his wife Milla Jovovich, who previously headlined the Resident Evil movies (most recently in 2017’s abysmal Resident Evil: The Final Chapter), was enlisted into the lead role of badass UN military commander Natalie Artemis. The problem, in addition to Artemis being a wholly original creation unconnected to the game and thus a strange person to ask fans to get on board with as the main character, is that “badass soldier” is where her character development began and ended. How do we know Artemis is a badass? Because she dismissively calls the men under her command “ladies.” Get it? Because she’s a girl! What a badass. Oh, she also has a wedding ring she keeps in her pocket and occasionally gazes at longingly, but don’t worry: it won’t matter in even the slightest way.Artemis and her team (including actors Tip “T.I.” Harris and Meagan Good, among others) are on a mission in an anonymous stretch of desert for the United Nations when a mystical portal shunts them over to another dimension. There, they’re beset by a Black Diablos before ending up facing Nerscylla. It’s not long before attrition and Darwinism leads to Artemis becoming the Final Girl, at which point she finally makes the acquaintance of the Hunter, played by renowned martial artist Tony Jaa (Ong Bak).Okay, so here’s a big problem: Tony Jaa is clearly the lead. Or at least he should be. That’s no slight on Jovovich’s action or acting chops, both of which are fine, but it is an acknowledgment that, within the world of the story, the actual Monster Hunter should be our central focus in a movie called, y’know, Monster Hunter.But by resting the story on Artemis, who is herself not particularly interesting, we’re looking at the Hunter from the outside in, and we never get a sense of his motivations beyond immediate survival. And while this is obviously meant as an “origin” of sorts to see Artemis take on that Monster Hunter role (we even get a hurried training montage), that journey doesn’t feel particularly earned or necessary, nor does it culminate meaningfully. And the limited amount of screentime given to Jaa just draws attention to a more interesting story we’re not getting.Also not helping is the language barrier between Artemis and Hunter as they try to work together, leading to long stretches of the two communicating in grunts and glances. Then Ron Perlman shows up. (Yep, Hellboy is in this too!) And though we see him (and Jaa) briefly in the prologue, Perlman’s arrival about two-thirds of the way in (as a character from the games called the Admiral) still manages to feel completely tonally dissonant from everything we’ve seen before, bordering on high camp as opposed to what previously seemed to be an earnest but failed attempt at a serious story.And truth told, if this was 100 minutes of campy Ron Perlman in a bad anime wig, it might have worked better. But his appearance here, speaking perfect English (he made a study of it, you see, from previous Earth-people who came through the portal, you see) makes you wonder why they’d wait so long to add the one character who can meaningfully lay out the world and its rules (none of which make very much sense anyway) for the audience. As it is, most will likely have lost interest well before that point.What follows is a final showdown with a lot of dodgy CGI, quick-cuts, and some mystic hugger-mugger about closing the portal between the two worlds because, as Perlman makes clear, he doesn’t want Earth folks ending up over there making a mess of things (which, not for nothing, feels like missing the forest for the trees considering his world is the one with all the ravenous monsters that immediately made a mess of Artemis’ team). In the end, we have a dull-looking film that pays lip service to its underlying source material while striving mightily to make it palatable to a larger audience it seems doubtful will even show up. So, who is this movie aimed at?

Verdict

Monster Hunter runs just over an hour and a half but feels about twice that long thanks to its listless, meandering plot devoid of a central focus or any meaningful world-building. Obviously, with any movie like this, there are franchise hopes built into the mix, especially when talking about a game series as successful and long-lived as this, but there’s a very particular hubris about the blatant sequel setup served up in lieu of any kind of emotionally or intellectually satisfying conclusion – sequel hopes that one imagines will go unfulfilled. In a sentence I don’t think would have made any sense at the beginning of 2020: This ain’t no Sonic the Hedgehog.

 

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